By A. A.Troitzky
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By means of focusing on the elemental rules the typical participant is not just given a operating wisdom of the endgame but in addition a company origin on which to additional advance his or her curiosity and strategy during this attention-grabbing level of a chess video game. the writer, a Russian Grandmaster and endgame professional, takes the reader from the main straight forward checkmates, in the course of the exploitation of positional and fabric virtue, correct as much as the research of tangible endings from grasp play.
The Leningrad process of the Dutch security is an engaging hybrid of the Dutch and the King's Indian. for a few years, it was once seen with a few suspicion in view of the mild positional weaknesses created in Black's place. in spite of the fact that, within the Nineteen Eighties dynamic new techniques have been brought by way of such avid gamers as Sergei Dolmatov, Evgeny Bareev, Mikhail Gurevich and particularly Vladimir Malaniuk.
The “golden” age of buying, within which it used to be really effortless to accomplish annual expense discount rates of among one and 3 percentage, has come to an finish. the key purposes for this are the consolidation in lots of provider markets, emerging power charges, and transforming into source intake in lots of rising markets equivalent to China.
Extra resources for 360 Brilliant and Instructive Endgames
But in this case too White has a winning continuation. He would play (3) Q−g4 threatening to win Black's Queen by the discovered check Ktxe6. If Black moves the Queen, then White gives the discovered check in any case II. ELEMENTARY TACTICS 39 Chess and Checkers: The Way to Mastership forcing the King to h7 and leading over to the variation which was originally intended. , P−f5, attacking White's Queen and thereby rendering the discovered check ineffective, White would first take the Pawn en passant and after (4) Pxf6, Kxf6 the Queen mates on e6.
Of the two ways indicated only the first one is feasible. For if Black castles he gives White an opportunity to institute an attack on the weak Pawn h7 with Knight and Queen against which Black has no satisfactory defense. Play would develop as follows: (1) Kt−g5 o−o (2) Q−h5 P−h6 This is the only defense against the threat Qxh7 mate. But White's Queen's move involved a double threat. It brought up a third attack on the Pawn f7, and the latter now falls, forcing Black to give up some more material.
Following is an example which is taken from a master game. As far as the material is concerned the players are about even, as the Queen is worth as much as the two Rooks while Knight and Bishop are an approximate equivalent of the Black Rook and the Pawn which Black is ahead. The Pawn a4 is rather dangerous for White, as he needs only three more moves to reach the first rank where he can be promoted into any piece. On the other hand the Rooks doubled in the seventh rank give White so strong an attack on the Black King that he forces the mate before Black succeeds in realizing the advantage of his advanced passed Pawn.
360 Brilliant and Instructive Endgames by A. A.Troitzky